Creative take on putting pixel art on 3D instead! Controls and movement have been smooth, and upgrading stats feels satisfying. This is hella impressive for a solo dev! Also loved the late 1900s movie vibes, gave me huge nostalgia.
I loved it, although at one point I broke the camera and the mouse was leaving the screen and I could not play more haha. except for that very well done!
Nice one! Reminded me of Doom. I got clipped against the wall near the start and had to reset, but it was fine after that. Couldn't remember the keys so I died not knowing how to reload lol, then the next time because I struggled to interact with objects. The screens could be clearer so you can see in < 1sec what you'll get and what it'll cost you so you don't have to stand there for ages trying to figure it out. Overall a solid entry and worth pursuing to tidy up those few things I think!
I was so proud of getting the machines to glow and display 2d text in a 3d space that I kinda forgot you were being chased the entire time haha. But thank you for your input! You're like the fifth person, not including myself, that has gotten stuck there. It definitely happened to me, and I forgot to fix it! Thank you for playing!
Thank you so much for trying it out! Yes, it turns out my perception of the difficulty might be a little skewed since I played it from day one haha. I was nervous to decrease the number of enemies so that the level always felt full, but since they track you immediately it does tend to immediately create a swarm. In retrospect, having them patrol until you're within a certain radius and THEN move towards you would have helped a lot. I tried to do a few things here and there to make it easier: hits from the back do less damage, sometimes hits won't deal damage below a certain health threshold, and you can heal above your max hp as much as you can afford it, but I think addressing the enemies is the way to go.
In the future, I'll try to get more playtesters and learn how to implement a proper difficulty curve.
This is hilarious. I got stuck there too, and I meant to fix it but forgot! You can actually double jump, but I don't think your initial jump height is enough to clear the hood of the car.
Thank you so much for playing! It was so fun to watch! I see you went for a lot of headshots. I actually had an issue implementing critical hits, so they actually don't do anything, but interestingly there is bullet penetration for 2 enemies behind the one you hit with some damage falloff, so it's more advantageous to go for center of mass shots. I really enjoyed making this project, so after the jam is over I'd definitely like to implement more weapons!
There's nothing wrong with that! I just aim for the head no matter what game I'm playing, but I had a lot of fun playing this as a reprieve from scary games! You have a solid foundation for a super cool game here!
Well I survived! With minus 1 minute to spare haha! Really great work! Making a cod zombies clone in 10 days is impressive! I sucked at first as I didn't realise I could leave that first area haha. There's a whole big world out there, with power-ups and all sorts! Great game, I had a lot of fun. Especially enjoyed the intro titles too! Robocop is a great film.
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Creative take on putting pixel art on 3D instead! Controls and movement have been smooth, and upgrading stats feels satisfying. This is hella impressive for a solo dev! Also loved the late 1900s movie vibes, gave me huge nostalgia.
Loved the effects, controls were smooth as well, zombies were dope. Good job!
this is fantastic it's like a beautiful blend of doom and COD zombies with its own stylistic flair on top of all of it. nice work!
Amazing work!
I loved it, although at one point I broke the camera and the mouse was leaving the screen and I could not play more haha. except for that very well done!
Try our rhythm/rpg game
;)
I did! It was great!
Great game and great music, had a lot of fun!
Thank you so much! I've never released music before, just been playing for myself all these years, so getting a compliment on it means a lot to me.
Nice one! Reminded me of Doom. I got clipped against the wall near the start and had to reset, but it was fine after that. Couldn't remember the keys so I died not knowing how to reload lol, then the next time because I struggled to interact with objects. The screens could be clearer so you can see in < 1sec what you'll get and what it'll cost you so you don't have to stand there for ages trying to figure it out. Overall a solid entry and worth pursuing to tidy up those few things I think!
I was so proud of getting the machines to glow and display 2d text in a 3d space that I kinda forgot you were being chased the entire time haha. But thank you for your input! You're like the fifth person, not including myself, that has gotten stuck there. It definitely happened to me, and I forgot to fix it! Thank you for playing!
Nice game! I liked the game art and the gameplay is also fun. I played the 5 minute survival mode and it was a bit hard for me :D
Thank you so much for trying it out! Yes, it turns out my perception of the difficulty might be a little skewed since I played it from day one haha. I was nervous to decrease the number of enemies so that the level always felt full, but since they track you immediately it does tend to immediately create a swarm. In retrospect, having them patrol until you're within a certain radius and THEN move towards you would have helped a lot. I tried to do a few things here and there to make it easier: hits from the back do less damage, sometimes hits won't deal damage below a certain health threshold, and you can heal above your max hp as much as you can afford it, but I think addressing the enemies is the way to go.
In the future, I'll try to get more playtesters and learn how to implement a proper difficulty curve.
Thanks again for your feedback!
nice
This is hilarious. I got stuck there too, and I meant to fix it but forgot! You can actually double jump, but I don't think your initial jump height is enough to clear the hood of the car.
I'm playing this on a livestream! I'm recording so I may make a small video on the game later! Very fun so far!
Gameplay begins at 01:47:07
Thank you so much for playing! It was so fun to watch! I see you went for a lot of headshots. I actually had an issue implementing critical hits, so they actually don't do anything, but interestingly there is bullet penetration for 2 enemies behind the one you hit with some damage falloff, so it's more advantageous to go for center of mass shots. I really enjoyed making this project, so after the jam is over I'd definitely like to implement more weapons!
There's nothing wrong with that! I just aim for the head no matter what game I'm playing, but I had a lot of fun playing this as a reprieve from scary games! You have a solid foundation for a super cool game here!
Well I survived! With minus 1 minute to spare haha!
Really great work! Making a cod zombies clone in 10 days is impressive!
I sucked at first as I didn't realise I could leave that first area haha. There's a whole big world out there, with power-ups and all sorts!
Great game, I had a lot of fun. Especially enjoyed the intro titles too! Robocop is a great film.
Thank you so much! It was a lot of fun being in the jam with you! Hope to see you soon!